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I got an E-Mail from a fella the other day, he was having a little trouble with SPACEWARPS (Dun, Dun, Daaaar!). I thought to myself, Hmmmm? I can see that people might have some trouble with this new alien concept of Spacewarps, and as Ive got the bomb2 plugin on my site, well. So here it is, a quick exploding thing that also introduces the basics of all the spacewarps. If it is of any benefit, write and let me know and Ill put some more basic run throughs of Max concepts. Aye canney do it capin I just dooont have the poooer! Spacewarps hey, what are they? where do they come from?
And are they friendly? Well spacewarps are a new thing for Max, Basically
they are non rendering geometry that modifies mesh objects and particle
systems. After youve bound an object to a warp, altering the warp alters
your object. They are handy because trying to model the effects they
create easily would be very hard. Also it is possible to layer lots
and lots of warps in all different configurations on the same object.
An object could be exploding, waving, rippling and deforming along a
path all at the same time. (but why would you want to do this?) Three steps to love......
Triggertastic!....
Linkin' (Log)...... For the warp to effect your sphere you need to "BIND"
it to it. On the top row of icons find the "BIND TO SPACEWARP"
icon, it looks like this..... Wibble your particulars..... Make sure the spacewarp is selected and goto the modify
tab. Here all the options for bomb2 are kept. Fill them in so they look
like this..... Now was that hard?...... Slide the time bar up and down and witness your destructive
power! I feel I could take on the WORLD!..... This basic procedures applies to all spacewarps. (although most do not need their texture making 2 sided) You can apply lots of warps to one object or, one warp to lots of objects. |